Storm Disciple
(Complete Psionic variant, p. 40)
A storm disciple is a character who decides that the best, most glorious way to serve his ideals is through the natural power, fury, and splendor of the storm. While he retains knowledge of mantles, he might have come to feel that those mantles are of lesser value than his connection to the storm.
May 02, 2013 Re: 3.5 Sorcerer Prestige Classes Archmage is also good, though you get it very late in the game. You large amount of spells per day helps to fuel the High Arcana requirements, and If you choose to grab SLAs you can retrain the spell you used for another spell! Bing helps you turn information into action, making it faster and easier to go from searching to doing. 7This is a 15 level prestige class that is meant to be taken by a 5th level rogue who, by the end of this prestige class, will be a 20th level character. For character levels 21st through 30th, a ten level Epic Shadowdancer is included. Prestige classes weren't too bad. I think the problem with 3.5E is the sheer volume of prestige classes they cranked out and the power creep. I feel prestige classes could add an extra layer to 5E. Personally here is how I would handle them: Limit a player to a single prestige class. When a new archmage level is gained, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in whatever arcane spellcasting class in which he could cast 7th-level spells before he added the prestige class level.
A disciple delights in singing the song of the raging storm, of blackened skies where the thunder is born. He seeks to master the flow of electrical energy that infuses his chosen weapon with power, becoming a conduit for that astonishing energy.
Almost all storm disciples, whether multiclass or single-classed, begin as divine minds or ardents. Ardents are often drawn to the universal truth embodied by the natural world and its energies. For them, becoming a storm disciple is a natural extension of their powers. Most divine minds who become storm disciples, on the other hand, are confident in their ability to serve their deity however they deem most fit, taking on the fury of the storm and their training in its use all on their own.
Requirements
Base Attack Bonus: +5
Alignment: Any chaotic.
Skills:Knowledge (religion) 8 ranks
Special: Energy mantle or Natural World mantle.
Hit die
d10
Skill points
2 + Int
Class Features
Manifesting: At 2nd, 3rd, and 4th levels, you gain additional power points per day, an increase in manifester level, and access to new powers as if you had also gained a level in a manifesting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one manifesting class before becoming a storm disciple, you must decide to which class to which class to add each level for the purpose of determining power points per day, manifester level, and powers known.
Shocking Aura (Ex): At 1st level, you gain a special aura that is always active. You and allies within your aura deal an extra 1 point of electricity damage on weapon damage rolls. The area affected by this aura increases as you gain levels as shown on Table 2—7.
Resistance to Electricity (Ex): As you gain levels in this prestige class, you become increasingly resistant to electrical energy, gaining resistance to electricity in the amount shown on Table 2—7.
Stormwalker (Ex): At 3rd level, you and your mount (if any) can walk or ride through natural or magical storms at your regular speed, completely unaffected by high winds (including magically or psionically created high winds), pounding precipitation or waves, objects driven by the wind (which always seem to miss you), great claps of thunder, natural bolts of lightning, or any other natural storm phenomena.
Thunderblade (Su): At 5th level, your weapon gains the thundering special ability (DMG 225).
Advancement
Level | BAB | Fort | Ref | Will | Special | Manifesting |
---|---|---|---|---|---|---|
1st | +1 | +2 | +0 | +2 | Shocking aura 5 ft. | — |
2nd | +2 | +3 | +0 | +3 | Resistance to electricity 5 | +1 level of existing manifesting class |
3rd | +3 | +3 | +1 | +3 | Shocking aura 10 ft., stormwalker | +1 level of existing manifesting class |
4th | +4 | +4 | +1 | +4 | Resistance to electricity 15 | +1 level of existing manifesting class |
5th | +5 | +4 | +1 | +4 | Shocking aura 15 ft., thunderblade | — |
Class skills
D'angelo Russell
Skill name | Key ability | Trained only | Armor check penalty |
---|---|---|---|
Concentration | CON | ||
Craft | INT | ||
Diplomacy | CHA | ||
Heal | WIS | ||
Intimidate | CHA | ||
Knowledge (religion) | INT | ||
Psicraft | INT | ||
Sense Motive | WIS |